You can deduct from these statistics that transgender people are quite likely to enjoy games. Transgender people play games and transgender people work in the games industry. In Nielsens 2020 Games 360 survey, 10% of gamers were found to identify as transgender or non-binary. The worldwide average percentage of trans and non-binary identifying individuals is 2% The games industry can do better than this.Īccording to a 2021 IGDA study, 8% of the games industry is composed of non-binary, transgender or genderqueer individuals. Over the years we’ve seen cross-dressing and trans characters reduced to a punchline, teaching cis individuals its ok to laugh and be cruel. Studios can find themselves haphazardly throwing in shallow stereotypes to tick a box and can misstep and handle the presence of transgender characters in video games particularly poorly. Some cis men continue to struggle to let go of the idea that certain games are for them, and studios find themselves caught in controversy where there should be none. Particularly when it comes to the transgender community, we see a lot of push back. This change has been a long, and frankly quite slow, process. Most of industry knows this and are ready to change. Today, games are still not as diverse as they should be in the modern world. ![]() And that audience began realising that they deserve that representation. Slowly companies started to realise they were ignoring a huge potential audience. ![]() We all remember the times where the focus of most AAA game studios seemed to be to fulfil the fantasies of cis men.
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